Book Image

Mastering openFrameworks: Creative Coding Demystified

By : Denis Perevalov
Book Image

Mastering openFrameworks: Creative Coding Demystified

By: Denis Perevalov

Overview of this book

openFrameworks is a powerful programming toolkit and library designed to assist the creative process through simplicity and intuitiveness. It's a very handy software library written in C++ to reduce the software development process, helping you to kick-start creative coding. With the help of C++ and shaders support, openFrameworks allows for the processing of all kinds of media information with your custom-developed algorithms at the lowest possible level, with the fastest speed. "Mastering openFrameworks: Creative Coding Demystified" will introduce you to a world of creative coding projects, including interactive installations, audio-visual, and sound art projects. You will learn how to make your own projects using openFrameworks. This book focuses on low-level data processing, which allows you to create really unique and cutting-edge installations and projects. "Mastering openFrameworks: Creative Coding Demystified" provides a complete introduction to openFrameworks, including installation, core capabilities, and addons. Advanced topics like shaders, computer vision, and depth cameras are also covered. We start off by discussing the basic topics such as image and video loading, rendering and processing, playing sound samples, and synthesizing new sounds. We then move on to cover 3D graphics, computer vision, and depth cameras. You will also learn a number of advanced topics such as video mapping, interactive floors and walls, video morphing, networking, and using geometry shaders. You will learn everything you need to know in order to create your own projects; create projects of all levels, ranging from simple creative-code experiments, to big interactive systems consisting of a number of computers, depth cameras, and projectors.
Table of Contents (22 chapters)
Mastering openFrameworks: Creative Coding Demystified
About the Author
About the Reviewers

Controlling the video playback

There are a number of additional functions in ofVideoPlayer for controlling video playing and positioning:

  • The stop() function is used to stop playing the video.

  • The setPaused( bPause ) function sets/resets pause of video playing, where bPause has type bool. If you pause the video, you can still switch its frames using the setFrame() or setPosition() function. It is extremely useful for the exact frame number control.

  • The setPosition( pos ) function sets playing position in file, where pos is a float number in range [0, 1].

  • The setFrame( frame ) function sets current frame to frame, where frame is an integer value from 0 to video. getTotalNumFrames() - 1.

  • The getCurrentFrame() function returns current frame number.

  • The getTotalNumFrames() function returns number of frames in video.

  • The getDuration() function returns internal duration of video in seconds as a float number.

  • The isLoaded() function returns true if video is successfully loaded, this can be used for handling...