Book Image

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
Book Image

Kinect for Windows SDK Programming Guide

By: Abhijit Jana

Overview of this book

Kinect has been a game-changer in the world of motion games and applications since its first release. It has been touted as a controller for Microsoft Xbox but is much more than that. The developer version of Kinect, Kinect for Windows SDK, provides developers with the tools to develop applications that run on Windows. You can use this to develop applications that make interaction with your computer hands-free. This book focuses on developing applications using the Kinect for Windows SDK. It is a complete end to end solution using different features of Kinect for Windows SDK with step by step guidance. The book will also help you develop motion sensitive and speech recognition enabled applications. You will also learn about building application using multiple Kinects.The book begins with explaining the different components of Kinect and then moves into to the setting up the device and getting thedevelopment environment ready. You will be surprised at how quickly the book takes you through the details of Kinect APIs. You will use NUI to use the Kinect for Natural Inputs like skeleton tracking, sensing, speech recognizing. You will capture different types of stream, and images, handle stream event, and capture frame. Kinect device contains a motorized tilt to control sensor angles, you will learn how to adjust it automatically. The last part of the book teaches you how to build application using multiple Kinects and discuss how Kinect can be used to integrate with other devices such as Windows Phone and microcontroller.
Table of Contents (19 chapters)
Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

A 3D view of depth data


So far, you have seen the display and rendering of the depth data on a 2D surface, but there are more interesting and useful things we can do using the depth data. Our screen is only two dimensional; the camera takes a picture of an object in front of it and then projects it on a plane surface. We can construct a 3D view of the depth data returns by the Kinect sensor, with the help of the 3D rendering engine. In this section you will learn how to leverage the 3D functionality in Windows Presentation Foundation to give a 3D view to the depth data.

Note

3D functionality enables the developer to represent complex illustrations of the data. Working with 3D graphics requires very good knowledge of the coordinate system, understanding of Mesh, Modeling, Materials, and Camera projections. If you are new to 3D graphics, please refer to the following URL: http://msdn.microsoft.com/en-us/library/ms747437.aspx (3-D Graphics Overview), which covers details on using 3D graphics...