Book Image

Object-Oriented JavaScript - Second Edition

Book Image

Object-Oriented JavaScript - Second Edition

Overview of this book

JavaScript is the behavior, the third pillar in today's paradigm that looks at web pages as something that consists of clearly distinguishable parts: content (HTML), presentation (CSS) and behavior (JavaScript). Using JavaScript, you can create not only web pages but also desktop widgets, browser and application extensions, and other pieces of software. It's a pretty good deal: you learn one language and then code all kinds of different applications. While there's one chapter specifically dedicated to the web browser environment including DOM, Events and AJAX tutorials, the rest is applicable to the other environments Many web developers have tried coding or adopting some bits of JavaScript, but it is time to "man up" and learn the language properly because it is the language of the browser and is, virtually, everywhere. This book starts from zero, not assuming any prior JavaScript programming knowledge and takes you through all the in-depth and exciting futures hidden behind the facade. Once listed in the "nice to have" sections of job postings, these days the knowledge of JavaScript is a deciding factor when it comes to hiring web developers. After reading this book you'll be prepared to ace your JavaScript job interview and even impress with some bits that the interviewer maybe didn't know. You should read this book if you want to be able to take your JavaScript skills to a new level of sophistication.
Table of Contents (19 chapters)
Object-Oriented JavaScript Second Edition
About the Authors
About the Reviewer
Built-in Functions
Regular Expressions


In this chapter you learned quite a few ways (patterns) for implementing inheritance and the following table summarizes them. The different types can roughly be divided into:

  • Patterns that work with constructors

  • Patterns that work with objects

You can also classify the patterns based on whether they:

  • Use the prototype

  • Copy properties

  • Do both (copy properties of the prototype)







Prototype chaining


Child.prototype = new Parent();
  • Works with constructors

  • Uses the prototype chain

  • The default mechanism.

  • Tip: move all properties/methods that are meant to be reused to the prototype, add the non-reusable as own properties.


Inherit only the prototype

Child.prototype = Parent.prototype;
  • Works with constructors

  • Copies the prototype (no prototype chain, all share the same prototype object)

  • More efficient, no new instances are created just for the sake of inheritance.

  • Prototype chain lookup during runtime- is fast, since there...