Book Image

ActionScript Graphing Cookbook

Book Image

ActionScript Graphing Cookbook

Overview of this book

"A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.The "ActionScript Graphing Cookbook" shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScript's drawing functions. And when you're ready for it, branch out into 3D display.The recipes in the "ActionScript Graphing Cookbook" will gradually introduce you into the world of visualization.
Table of Contents (17 chapters)
ActionScript Graphing Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Creating sparklines to enrich text content


Sparklines are small line charts that are used to augment the value of some other content by giving a visual trend of a specific metric. One of the easy examples of applications that use sparklines is Google Analytics.

As you can see in the previous screenshot, the sparklines on the left give you a clearer background about the numbers on the right. So as of today, you had 13,935 visits but those varied in a specific pattern in the previous month.

Getting ready

Just start a new project in FlashDevelop. This will be a really simple recipe.

How to do it...

The following are the steps required to build sparklines:

  1. Since sparklines are a pretty simple graph, we only have two classes for this recipe. In the main class, we generate the data and instantiate the Sparkline class. All of the drawing is done inside Sparkline.as.

  2. We will only use the graphics function of the Sprite class to draw the line and the axes:

    graphics.lineStyle(1, 0x0000ff);
    graphics.moveTo...