Book Image

ActionScript Graphing Cookbook

Book Image

ActionScript Graphing Cookbook

Overview of this book

"A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.The "ActionScript Graphing Cookbook" shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScript's drawing functions. And when you're ready for it, branch out into 3D display.The recipes in the "ActionScript Graphing Cookbook" will gradually introduce you into the world of visualization.
Table of Contents (17 chapters)
ActionScript Graphing Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Making the points interactive: Hovering


In this recipe we focus on enriching the data display itself. When the user puts the mouse cursor over one of the points, we want to emphasize that point and show a small popup that displays more information about that point.

For example, we display the exact coordinates, but in a real-life application, you may want to show many other types of information. For instance, in a map display, you can show more information on the location that's beneath the cursor. In a results display, you might only show the average results, but when hovering over a point, you can also show the highest and lowest values.

Getting ready

We will start from the class that we have seen many times before:

package com.graphing.hover
{
    import flash.display.Sprite;
    import com.graphing.PointGraph;

    public class Recipe3 extends Sprite
    {
        private var _graph:PointGraph;
        private var _data:Array = [[0, 20], [50, 70], [100, 0], [150, 150], [200, 300], [250...