Book Image

ActionScript Graphing Cookbook

Book Image

ActionScript Graphing Cookbook

Overview of this book

"A picture is worth a thousand words" has never been more true than when representing large sets of data. Bar charts, heat maps, cartograms, and many more have become important tools in applications and presentations to quickly give insight into complicated issues.The "ActionScript Graphing Cookbook" shows you how to add your own charts to any ActionScript program. The recipes give step-by-step instructions on how to process the input data, how to create various types of charts and how to make them interactive for even more user engagement.Starting with basic ActionScript knowledge, you will learn how to develop many different types of charts.First learn how to import your data, from Excel, web services and more. Next process the data and make it ready for graphical display. Pick one of the many graph options available as the book guides you through ActionScript's drawing functions. And when you're ready for it, branch out into 3D display.The recipes in the "ActionScript Graphing Cookbook" will gradually introduce you into the world of visualization.
Table of Contents (17 chapters)
ActionScript Graphing Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Moving around the chart


Being able to move around a 3D chart is one of the more spectacular features of 3D graphing. It really shows off the advantages of using a 3D engine and it will allow your users to see the same data in many different ways.

Getting ready

We'll use the previous recipe and add mouse interaction to it. So start by making a copy of the previous recipe's code and either copy it to a different package, or give it a different name. Don't forget to change the document class.

How to do it...

We'll need to store a few bits of data to calculate the mouse movements and convert them to camera changes:

  1. We will start by adding a number of variables to the Main class:

    private var _cameraController:HoverController;
    private var _moving:Boolean = false;
    private var _lastPanAngle:Number;
    private var _lastTiltAngle:Number;
    private var _lastMouseX:Number;
    private var _lastMouseY:Number;
  2. Now in the constructor method, remove the code that set up the camera and replace it with the following code...