Book Image

Cyber Warfare – Truth, Tactics, and Strategies

By : Dr. Chase Cunningham
Book Image

Cyber Warfare – Truth, Tactics, and Strategies

By: Dr. Chase Cunningham

Overview of this book

The era of cyber warfare is now upon us. What we do now and how we determine what we will do in the future is the difference between whether our businesses live or die and whether our digital self survives the digital battlefield. Cyber Warfare – Truth, Tactics, and Strategies takes you on a journey through the myriad of cyber attacks and threats that are present in a world powered by AI, big data, autonomous vehicles, drones video, and social media. Dr. Chase Cunningham uses his military background to provide you with a unique perspective on cyber security and warfare. Moving away from a reactive stance to one that is forward-looking, he aims to prepare people and organizations to better defend themselves in a world where there are no borders or perimeters. He demonstrates how the cyber landscape is growing infinitely more complex and is continuously evolving at the speed of light. The book not only covers cyber warfare, but it also looks at the political, cultural, and geographical influences that pertain to these attack methods and helps you understand the motivation and impacts that are likely in each scenario. Cyber Warfare – Truth, Tactics, and Strategies is as real-life and up-to-date as cyber can possibly be, with examples of actual attacks and defense techniques, tools. and strategies presented for you to learn how to think about defending your own systems and data.
Table of Contents (14 chapters)
11
Other Books You May Enjoy
12
Index
Appendix – Major Cyber Incidents Throughout 2019

From big screen to smartphone – the dawn of DeepFakes

Video and audio technologies have exponentially increased in capability over the last decade. The demand for more realistic, diverse, and fantastic content – both for movies and music – has forced the industry around this space to push current technical boundaries. It was less than 30 years ago when dinosaurs showed up on the screen in the Jurassic Park movie and audiences were exposed to the first realistic animations that were made possible using computer technology.

That earliest instance of very real-looking, but totally unreal, imagery shocked the world. At that time, the technology needed to produce that quality of imagery was limited only to the big screen and was both cost-prohibitive and technologically unattainable by all but the wealthiest production studios. That is no longer the case. Because of the rapid advances in the technology behind digital imagery and voice, and the advent of freely...