Book Image

Python GUI Programming - A Complete Reference Guide

By : Alan D. Moore, B. M. Harwani
Book Image

Python GUI Programming - A Complete Reference Guide

By: Alan D. Moore, B. M. Harwani

Overview of this book

A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest. This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms. By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems. This Learning Path includes content from the following Packt products: Python GUI Programming with Tkinter by Alan D. Moore Qt5 Python GUI Programming Cookbook by B. M. Harwani
Table of Contents (28 chapters)
Title Page

Drawing and animation with Tkinter's Canvas

The Canvas widget is undoubtedly the most powerful widget available in Tkinter. It can be used to build anything from custom widgets and views to complete user interfaces. As the name implies, Canvas is a blank area on which figures and images can be drawn.

A Canvas object can be created like any other widget:

root = tk.Tk()
canvas = tk.Canvas(root, width=1024, height=768)
canvas.pack()

Canvas accepts the usual widget configuration arguments, as well as width and height for setting its size. Once created, we can start adding items to canvas using its many create_() methods.

For example, we can add a rectangle with this code:

canvas.create_rectangle(100, 100, 200, 200, fill='orange')

The first four arguments are the coordinates of the upper-left and lower-right corners, in pixels from the upper-left corner of the canvas...