Book Image

Python GUI Programming - A Complete Reference Guide

By : Alan D. Moore, B. M. Harwani
Book Image

Python GUI Programming - A Complete Reference Guide

By: Alan D. Moore, B. M. Harwani

Overview of this book

A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest. This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms. By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems. This Learning Path includes content from the following Packt products: Python GUI Programming with Tkinter by Alan D. Moore Qt5 Python GUI Programming Cookbook by B. M. Harwani
Table of Contents (28 chapters)
Title Page

Using classes in GUI

The data received from the user through the GUI can be directly processed by making use of simple variables, and the processed data can be displayed through variables only. But to keep the data in a structured format and get the benefits of OOP, we will learn to keep data in the form of classes. That is, the data accessed by the user through the GUI can be assigned to the class variables, processed, and displayed through class methods.

Let's create an application that will prompt the user to enter a name and, on clicking the push button after entering a name, the application will display a hello message along with the entered name. The name entered by the user will be assigned to a class variable and the hello message will also be generated by invoking the class method of the class.

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