Book Image

Python GUI Programming - A Complete Reference Guide

By : Alan D. Moore, B. M. Harwani
Book Image

Python GUI Programming - A Complete Reference Guide

By: Alan D. Moore, B. M. Harwani

Overview of this book

A responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest. This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms. By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems. This Learning Path includes content from the following Packt products: Python GUI Programming with Tkinter by Alan D. Moore Qt5 Python GUI Programming Cookbook by B. M. Harwani
Table of Contents (28 chapters)
Title Page

Summary

In this chapter, our simple form has taken a big step forward towards being a fully-blown application. We've implemented a main menu, option settings that are persisted between executions, and an About dialog. We've added the ability to select a file where records are saved, and improved the visibility of form errors with an error dialog. Along the way, you learned about Tkinter menus, file dialogs, and message boxes, as well as the various options for persisting data in the standard library.

In the next chapter, we're going to be asked to make the program read and write. We'll learn about Tkinter's tree widget, how to switch between main views, and how to make our CSVModel and DataRecordForm classes capable of reading and updating existing data.