Book Image

Embedded Linux Development Using Yocto Project Cookbook - Second Edition

By : Alex Gonzalez
Book Image

Embedded Linux Development Using Yocto Project Cookbook - Second Edition

By: Alex Gonzalez

Overview of this book

The Yocto Project has become the de facto distribution build framework for reliable and robust embedded systems with a reduced time to market.You'll get started by working on a build system where you set up Yocto, create a build directory, and learn how to debug it. Then, you'll explore everything about the BSP layer, from creating a custom layer to debugging device tree issues. In addition to this, you’ll learn how to add a new software layer, packages, data, scripts, and configuration files to your system. You will then cover topics based on application development, such as using the Software Development Kit and how to use the Yocto project in various development environments. Toward the end, you will learn how to debug, trace, and profile a running system. This second edition has been updated to include new content based on the latest Yocto release.
Table of Contents (13 chapters)
Title Page
Dedication
Packt Upsell
Foreword
Contributors
Preface
Index

Building the U-Boot bootloader


We have seen how to modify the Yocto build system to both modify a U-Boot or Linux kernel recipe by adding patches or by building from a modified Git repository. Now we will see how to modify and build the U-Boot source in order to introduce our changes.

Even though the Yocto Project is very flexible, it is best not to use the Yocto Project build system while developing the BSP. The U-Boot and Linux kernel binaries are separate artifacts and can be programmed individually, so it is faster and less error-prone to just build them using the standalone Yocto SDK and not the Yocto build system. This also abstracts BSP developers from the complexities of the Yocto build system.

Note

This may not apply to the Linux-Yocto kernel types, as in that case the Yocto Project provides specific tools to aid development.

Getting ready

We will use a Yocto toolchain to build the U-Boot source externally from the Yocto build system. The Yocto project has precompiled SDKs for both 32...