Book Image

Creating Mobile Apps with jQuery Mobile

By : Shane Gliser
Book Image

Creating Mobile Apps with jQuery Mobile

By: Shane Gliser

Overview of this book

<p>jQuery Mobile is a touch-optimized web framework (also known as a JavaScript library or a mobile framework) currently being developed by the jQuery project team. The development focuses on creating a framework compatible with a wide variety of smartphones and tablet computers made necessary by the growing but heterogeneous tablet and smartphone market. The jQuery Mobile framework is compatible with other mobile app frameworks and platforms such as PhoneGap, Worklight, and more.<br /><br />Creating Mobile Apps with jQuery Mobile reflects the author’s years of experience and exposes every hidden secret which will ease your mobile app development. With just a smattering of design and user experience thrown in, going through this book will allow you to confidently say, “yes, I can do that.”<br /><br />We’ll start out with effective mobile prototyping and then move directly to the core of what every one of your mobile sites will need. Then, we’ll move on to the fancy stuff.<br /><br />After creating some basic business templates and a universal JavaScript, we will move into the more interesting side of mobile development but we always try to keep an eye on progressive enhancement. jQuery Mobile is all about reaching everyone. So is this book.<br /><br />"Creating Mobile Apps with jQuery Mobile" will take your basic mobile knowledge and help you make versatile, unique sites quickly and easily.</p>
Table of Contents (17 chapters)
Creating Mobile Apps with jQuery Mobile
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

HTML5 Audio in iOS is different


Understanding the event cycle of HTML5 Audio is critical to making it work right. This can get especially confusing when you start mixing in the odd event cycles of jQuery Mobile. Add to that a confusing set of resource restrictions that differ per device and you've got a real recipe for confusion.

As a quick and easy way of testing mobile sites, you can usually just open up Google Chrome (since its WebKit) or IE9 (for the Windows Phone) and shrink it down to mobile size. Naturally, this does not substitute for real testing. Always check your creations on real devices. That being said, the shrunken browser approach will usually get you 97.5 percent of the way there. Well... HTML5 Audio throws that operating model right out the window.

On iOS, even if you've tagged the audio tag to preload and autoplay, it won't. No error is thrown; no indication is given that your coded requests were completely ignored. If you look at the code included for this chapter, you...