Book Image

Learning Play! Framework 2

By : Andy Petrella
Book Image

Learning Play! Framework 2

By: Andy Petrella

Overview of this book

<p>The Learning Play! Framework 2 has been created for web developers that are building web applications. The core idea is to focus on the HTTP features and to enable them through a simplification lens. Building a web application no longer requires a configuration phase, an environment setup, or a long development lifecycle - it's integrated!<br /><br />Learning Play! Framework 2 will enable any web developers to create amazing web applications taking advantage of the coolest features. It's the fastest way to dive into Play!, focusing on the capabilities by using them in a sample application. Although essentially Java based code, a Scala version is presented as well – giving an opportunity to see some Scala in action.<br /><br />After setting up the machine and learning some Scala, you will construct an application which builds from static to dynamic, before introducing a database. <br /><br />Then we'll focus on how data can be consumed and rendered in several ways. This will enable some real time communication through WebSocket and Server-Sent Event – on both server and client sides.</p> <p>The book will end with testing and deployment, which completes any web development project.</p>
Table of Contents (20 chapters)
Learning Play! Framework 2
Credits
About the Author
Acknowledgement
About the Reviewers
www.packtpub.com
Preface
Materials
Index

Summary


So far, we've already taken a big step forward in Play! Framework 2 by covering high-level concepts, and also introduced more advanced ones in some cases.

We tackled a whole and definitive installation of the framework itself, but with all of the other things that make a development environment: machine, IDE, command-line tool, and so on.

We've also covered the basics that are common to all the Play! 2-based web applications: Java and Scala controllers, actions, and even a bit of views.

We took the opportunity to see the whole machinery in action, and made some adaptations showing us the coolest features provided by Play! 2, such as compilation on the fly and errors shown on the browser side.

At this stage, we know that Scala is the core language of the system; moreover, it's also the templating system's language. So in the next chapter, we'll see just enough Scala to write great templates that are easy to create and maintain.