Book Image

OpenLayers 3: Beginner's Guide

By : Thomas Gratier, Paul Spencer, Erik Hazzard
Book Image

OpenLayers 3: Beginner's Guide

By: Thomas Gratier, Paul Spencer, Erik Hazzard

Overview of this book

<p>This book is a practical, hands-on guide that provides you with all the information you need to get started with mapping using the OpenLayers 3 library.</p> <p>The book starts off by showing you how to create a simple map. Through the course of the book, we will review each component needed to make a map in OpenLayers 3, and you will end up with a full-fledged web map application. You will learn the key role of each OpenLayers 3 component in making a map, and important mapping principles such as projections and layers. You will create your own data files and connect to backend servers for mapping. A key part of this book will also be dedicated to building a mapping application for mobile devices and its specific components.</p>
Table of Contents (22 chapters)
OpenLayers 3 Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

How the vector layer works


There are five things we need to cover to understand how the vector layer works:

  • How the vector layer is rendered

  • The vector layer class itself

  • The vector source class and related format classes

  • The Feature and Geometry classes

  • The styling vector layers, which we won't look at until the next chapter

How the vector layer is rendered

Recall from Chapter 3, Charting the Map Class that OpenLayers supports three separate renderer technologies, WebGL, Canvas, and DOM. When OpenLayers draws the layers in a map, it uses one of these renderers to do the actual work of drawing. The renderer requests data from the layer's source for the area being displayed, and then transforms this into the final map image. For raster layers, images are fetched from a remote server and are composited into a Canvas element (for WebGL and Canvas renderers) or <img> tags (for the DOM render). Vector layers work in the same way, but are only supported by the Canvas renderer at the time this book...