Book Image

Getting Started with WebRTC

By : Rob Manson
Book Image

Getting Started with WebRTC

By: Rob Manson

Overview of this book

WebRTC delivers web-based real-time communication and is set to revolutionize our view of what the Web really is. Streaming audio and video from browser to browser, as well as opening raw access to the camera and microphone, is already creating a whole new dynamic web. WebRTC also introduces real-time data channels that will allow interaction with dynamic data feeds from sensors and other devices. This really is a great time to be a web developer! Getting Started with WebRTC provides all of the practical information you need to quickly understand what WebRTC is, how it works, and how you can add it to your own web applications. It includes clear working examples designed to help you get started building your own WebRTC-enabled applications right away. Getting Started with WebRTC will guide you through the process of creating your own WebRTC application that can be applied in a number of different real-world situations, using well documented and clearly explained code examples. You will learn how to quickly and easily create a practical peer-to-peer video chat application, an audio only call option, and how a Web-Socket-based signaling server can also be used to enable real-time text-based chat. You will also be shown how this same server and application structure can easily be extended to include simple drag-and-drop file sharing with transfer updates and thumbnail previews.
Table of Contents (15 chapters)
Getting Started with WebRTC
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up communication


Although the basis of WebRTC communication is peer-to-peer, the initial step of setting up this communication requires some sort of coordination. This is most commonly provided by a web server and/or a signaling server. This enables two or more WebRTC capable devices or peers to find each other, exchange contact details, negotiate a session that defines how they will communicate, and then finally establish the direct peer-to-peer streams of media that flows between them.

The general flow

There are a wide range of scenarios, ranging from single web page demos running on a single device to complex distributed multi-party conferencing with a combination of media relays and archiving services. To get started, we will focus on the most common flow, which covers two web browsers using WebRTC to set up a simple video call between them.

Following is the summary of this flow:

  • Connect users

  • Start signals

  • Find candidates

  • Negotiate media sessions

  • Start RTCPeerConnection streams

Connect...