Book Image

Build Gamified Websites with PHP and jQuery

By : Detrick DeBurr
Book Image

Build Gamified Websites with PHP and jQuery

By: Detrick DeBurr

Overview of this book

Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications. Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education. Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Table of Contents (15 chapters)

Chapter 2. The Framework

Now that we have seen some uses of gamification in the real world, let's take a closer look at how we are going to create our gamified e-learning system.

As mentioned earlier, most gamified applications will fail. This is not because gamification does not work, but because we apply it poorly. We want to avoid this by adhering to a process and framework for developing our system. In this chapter, we will outline this framework and begin to give our system some structure.

We will follow a Gamification Design Framework, which is made up of six components. They are:

  • Business objectives

  • Target behaviors

  • Players

  • Activity loops

  • Fun

  • Tools

Over the next few pages, we will take a closer look at each and begin to put "meat" on the "bones" of our gamified e-learning website.

We will wrap up this chapter with a mock-up of what our final product will look like at a high level. This will make getting in the details and building our application considerably easier.