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Build Gamified Websites with PHP and jQuery

Build Gamified Websites with PHP and jQuery

By : Detrick DeBurr
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Build Gamified Websites with PHP and jQuery

Build Gamified Websites with PHP and jQuery

5 (1)
By: Detrick DeBurr

Overview of this book

Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications. Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education. Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Table of Contents (15 chapters)
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Chapter 3. Objectives and Target Behavior

In the previous chapter we had an overview of the gamification design process, starting with defining our business objectives and target behavior.

The goal of developing our gamification system is to cause behavior change. Before our users had our gamified system, they behaved in a certain way. After we implement our system, we intend for them to behave differently. We want them to take on behavior that is in line with our business objectives. Hence, in this chapter, we will take a closer look at what really needs to happen behind the scenes to get our users (players) to take the actions we need them to take.

We uncovered 10 actions that we wanted our players to take in the previous chapter:

  • Check their discussion thread count

  • Review a differing point of view section

  • Set a target discussion amount for a particular time period

  • Set a target number of differing points of view" to review

  • Watch a video (or some instructional material) on how to use the discussion...

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