Book Image

Build Gamified Websites with PHP and jQuery

By : Detrick DeBurr
Book Image

Build Gamified Websites with PHP and jQuery

By: Detrick DeBurr

Overview of this book

Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications. Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education. Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Table of Contents (15 chapters)

Increasing our players' ability


Assuming that we have put all the triggers we reasonably can into place, without turning off our players, we can focus on player ability. Remember this is a function of how simple it is to undertake a desired behavior from the player's perspective.

One immediate step we can take in that direction is to do as much automatically for the user as possible. Activities such as logging in to the application and receiving e-mail triggers should come by default. Of course, the user can turn these defaults off if they choose. We want to accomplish all behaviors in no more than two clicks of a mouse, and with one click wherever possible. We can, in our testing phase, identify tasks taking longer than two minutes and attempt to reduce the time it takes to perform them.

There are probably things we can do to lessen the amount of brain cycles (brain energy) to undertake our target behaviors. The first thing that comes to mind is making it very easy to identify opposing and...