Book Image

Build Gamified Websites with PHP and jQuery

By : Detrick DeBurr
Book Image

Build Gamified Websites with PHP and jQuery

By: Detrick DeBurr

Overview of this book

Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications. Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education. Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Table of Contents (15 chapters)

Bartle Test of Gamer Psychology

Although it probably needs to be updated, the Bartle Test of Gamer Psychology has become the standard when discussing player types in gamified systems. Bartle came up with the system/test in the context of video game design in the mid-1990s and has been ported over to the gamification arena. The model may require some adjustments, but it is a good start in the right direction.

The Bartle Test is a series of 30 questions designed to assess a personality type and preferences relative to interactions in a gaming scenario. Players generally have tendencies in one category more than the other three categories. Let's review them quickly.


Killers are motivated by the direct play and impact on other players in the system. They aspire to win the game. We will support these players in our system with the game elements discussed in the following sections.


The leaderboard is a prominent display graphic of leaders with top points in the game. Here is an...