Book Image

Build Gamified Websites with PHP and jQuery

By : Detrick DeBurr
Book Image

Build Gamified Websites with PHP and jQuery

By: Detrick DeBurr

Overview of this book

Gamification involves the process of leveraging the features of real games into real life. A gamified website has the potential to increase user engagement, ROI, and learning. This book will help you build gamified websites with PHP and jQuery by making you understand the gamification design process to implement game mechanics in practical applications. Gamified websites are very popular amongst Internet users. The gamification of a web content draws users into action to empower them and help them develop new skills. Games engage user attention into the task and each task accomplished will mean the development and enhancement of new skills. This book will help you to apply the essence of games into real word applications such as business and education. Build Gamified Websites with PHP and jQuery aims at empowering and educating the users with an educational gamified website. The book walks through the process of developing a gamified website. Through the course of the book, you will learn gamification development process. The book emphasizes on the application of game mechanics to motivate the user. You will then use the Fogg behaviour model to influence the user behaviour. By the end of the book, you will see yourself building more engaging yet simple websites based on rational principles.
Table of Contents (15 chapters)

Chapter 5. Activity

At the heart of any gamified system is the activity. Who the user is and his/her motivations are important, but at the end of the day it all boils down to the activities that the system allows the user to take. In this chapter we discuss the activity. We look at the elements, progression loops, and engagement scenarios that our players can and will participate in.

The activity in a gamified system is merely a recipe of game Mechanics. These are the principles, rules, and constructs that govern a player's actions in a gaming scenario. They outline the player's movements through a system of rewards, feedback, and incentives. It is the game Mechanics that make the system enjoyable.

We must be clear, however, that game elements are not games, just as a soccer ball is not a game of soccer. It is, however, an element and a key mechanic of the game. Its very nature dictates what players can and cannot do in the game. If we were to replace a soccer ball with, for example, a baseball...