At this point, we should have a good idea of what we are trying to develop and why.
We have developed the heart of our gamified system. We've outlined the activities that our players interact with. We have looked at who he/she is and what his/her motivations are. Our elements, progression loops, and the engagement scenarios are defined. From the myriad of game Mechanics that are available to us, we have narrowed it down to the principles, rules, and constructs that we think our players will find fun. In the next chapter we'll dig deeper into this idea of fun.