The following tables point out the key engagement loops for the killer, achiever, socializer, and explorer player types in our gamified system. Keep in mind the actions are basically the same. The motivations and feedbacks, however, are different.
Motivation |
Action to take |
Feedback |
---|---|---|
To see how many other people are around the same thread count as them |
A list of players that are in the same discussion thread count range. | |
To interact with others with Differing Points of View |
A list of players that are in the Differing Points of View section now. | |
To find others that might help them reach their target |
Set a target discussion amount for a particular time period. |
A list of users that are within a threshold (that is 10 percent) of meeting their target. |
To find others that might help them reach their target |
Set a Differing Points of View target to review. |
A list of users that are within a threshold (that is 10 percent) of meeting their target. |
To find users to watch/discuss the instructional material with |
Watch a video (or some instructional material) on the how to use the discussion area. |
Next time there will be a group showing/displaying the instructional material. |
To find users to watch/discuss the instructional material with |
Watch a video (or some instructional material) on the value of viewing other perspectives. |
Next time there will be a group showing/displaying the instructional material. |
To find users to interact with |
Participate in the discussion groups. |
Users that are currently logged in and where they are discussing. |
To find users to interact with |
Read through other users' discussion posts. |
Users that are currently logged in and where they are posting things. |
To establish friendships |
Participate in the discussion groups over time. |
Show which players are the player's friends. |
To establish friendships |
Read through other users' perspectives over time. |
Show which players are the player's friends. |