Did you really think one project could cover all there is to do in games? Of course not, but we looked at some of the key elements of popular games: user interfaces both overlaid onto the window such as the buttons to move the camera, and controls within the game such as the dimmer switch for the lights. This project reviewed lighting, discussed misdirection to create a challenge, and implemented game physics. Oddly enough, my advice to students is to break the laws of physics. Be creative, be whimsical; there is humor in almost everything. Take game ideas, and then consider what its parody would look like. The spectrum is wide open. Games can be creative, such as Farmville, or destructive, such as Angry Birds; games can have simple characters like Pac-Man or complex characters like Batman. The art style can range from the retro-pixelated look of Minecraft to the futuristic look of Bioshock. So go out and construct in order to destroy.
WebGL HOTSHOT
By :
WebGL HOTSHOT
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Overview of this book
Table of Contents (17 chapters)
WebGL HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Building Great Web3D
WebGL for E-Commerce
User Experience, Story, Character, Visual Design, and Interactivity
Mobile and Web3D Gaming
Social Media Meets Its Destiny
3D Reveals More Information
Adapting Architecture, Medical, and Mechanical Engineering to Web3D
3D Websites
Education in the Third Dimension
The New World of 3D Art
Index
Customer Reviews