Book Image

Mastering Articulate Storyline

By : Ashley Chiasson, Jeffery Batt
Book Image

Mastering Articulate Storyline

By: Ashley Chiasson, Jeffery Batt

Overview of this book

Storyline is a powerful e-learning authoring tool that allows you to take your creativity to the next level. However, more often than not, projects don't require such complex interactions, leaving Storyline's full capabilities untapped. This book will provide you with the information you need to take your Storyline development up a notch by leveraging the full suite of possibilities Storyline has to offer. You will be provided with a refresher of the key concepts before we take you deep into the exciting world of enhanced interactivity, variables, and even some JavaScript—oh my! With downloadable activities, you can either follow along and compare your output, use the activities as they are, modify the activities to suit your own needs, or reverse-engineer the activities to better understand how they were developed.
Table of Contents (15 chapters)
Mastering Articulate Storyline
About the Author
About the Reviewers

Using cue points

When you're working with audio, video, or even with multiple objects on a slide, cue points can be particularly useful in reducing the amount of time you spend laboring over synchronization.

Cue points indicate when you want something to happen or when you want to cue something to happen.

In the following screenshot, we're looking at the timeline for a slide. On this particular slide, we have some audio and four objects. The objects have been staggered to indicate they are to appear one after another, but if you want to align them to the audio, cue points can help with that.

Using the play controls (1), you can play the audio track, and whenever you want an object to appear, simply press C. This will create a cue point on the timeline (2).

Once you've added your cue points, you can right-click on each object on the timeline you wish to align and select which cue point you wish to align the object to. The object will then snap to that area on the timeline.

Once you have...