In this chapter, we'll cover the following recipes:
Rotating an object around its own axis
Rotating an object around a point in space
Informing Three.js about updates
Working with a large number of objects
Creating geometries from height maps
Pointing an object to another object
Writing text in 3D
Rendering 3D formulas as 3D geometries
Extending Three.js with a custom geometry object
Creating a spline curve between two points
Creating and exporting a model from Blender
Using OBJMTLLoader with multiple materials
Applying matrix transformations