In the chapters so far, we've mostly dealt with static scenes or scenes with limited animation. In this chapter, we show you a number of recipes that you can use to make your scenes more dynamic. We show you recipes that talk about how to add advanced animations, how to drag and drop objects around your scene, and even how to add physics to your scene, such as gravity and collision detection.
Three.js Cookbook
By :
Three.js Cookbook
By:
Overview of this book
Table of Contents (15 chapters)
Three.js Cookbook
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started
Geometries and Meshes
Working with the Camera
Materials and Textures
Lights and Custom Shaders
Point Clouds and Postprocessing
Animation and Physics
Index
Customer Reviews