At the end of the previous section, we quickly introduced THREE.PointCloud
. The constructor of THREE.PointCloud
takes two properties: a geometry and a material. The material is used to color and texture the particles (as we'll see later on), and the geometry defines where the individual particles are positioned. Each vertex and each point used to define the geometry is shown as a particle. When we create THREE.PointCloud
based on THREE.BoxGeometry
, we get 8 particles, one for each corner of the cube. Normally, though, you won't create THREE.PointCloud
from one of the standard Three.js geometries, but add the vertices manually to a geometry created from scratch (or use an externally loaded model) just like we did at the end of the previous section. In this section, we'll dive a bit deeper into this approach and look at how you can use THREE.PointCloudMaterial
to style the particles. We'll explore this using the 03-basic-point-cloud...
Learning Three.js - the JavaScript 3D Library for WebGL
By :
Learning Three.js - the JavaScript 3D Library for WebGL
By:
Overview of this book
Table of Contents (20 chapters)
Learning Three.js – the JavaScript 3D Library for WebGL Second Edition
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Creating Your First 3D Scene with Three.js
Basic Components That Make Up a Three.js Scene
Working with the Different Light Sources Available in Three.js
Working with Three.js Materials
Learning to Work with Geometries
Advanced Geometries and Binary Operations
Particles, Sprites, and the Point Cloud
Creating and Loading Advanced Meshes and Geometries
Animations and Moving the Camera
Loading and Working with Textures
Custom Shaders and Render Postprocessing
Adding Physics and Sounds to Your Scene
Index
Customer Reviews