Book Image

Mastering JavaScript

By : Ved Antani
Book Image

Mastering JavaScript

By: Ved Antani

Overview of this book

JavaScript is a high-level, dynamic, untyped, lightweight, and interpreted programming language. Along with HTML and CSS, it is one of the three essential technologies of World Wide Web content production, and is an open source and cross-platform technology. The majority of websites employ JavaScript, and it is well supported by all modern web browsers without plugins. However, the JavaScript landscape has changed dramatically in recent years, and you need to adapt to the new world of JavaScript that people now expect. Mastering modern JavaScript techniques and the toolchain are essential to develop web-scale applications. Mastering JavaScript will be your companion as you master JavaScript and build innovative web applications. To begin with, you will get familiarized with the language constructs and how to make code easy to organize. You will gain a concrete understanding of variable scoping, loops, and best practices on using types and data structures, as well as the coding style and recommended code organization patterns in JavaScript. The book will also teach you how to use arrays and objects as data structures. You will graduate from intermediate-level skills to advanced techniques as you come to understand crucial language concepts and design principles. You will learn about modern libraries and tools so you can write better code. By the end of the book, you will understand how reactive JavaScript is going to be the new paradigm.
Table of Contents (16 chapters)
Mastering JavaScript
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

The factory pattern


The factory pattern is another popular object creation pattern. It does not require the usage of constructors. This pattern provides an interface to create objects. Based on the type passed to the factory, that particular type of object is created by the factory. A common implementation of this pattern is usually using a class or static method of a class. The purposes of such a class or method are as follows:

  • It abstracts out repetitive operations when creating similar objects

  • It allows the consumers of the factory to create objects without knowing the internals of the object creation

Let's take a common example to understand the usage of a factory. Let's say that we have the following:

  • A constructor, CarFactory()

  • A static method in CarFactory called make() that knows how to create objects of the car type

  • Specific car types such as CarFactory.SUV, CarFactory.Sedan, and so on

We want to use CarFactory as follows:

var golf = CarFactory.make('Compact');
var vento = CarFactory.make...