Book Image

Learning Material Design

By : Kyle Mew, Nadir Belhaj
Book Image

Learning Material Design

By: Kyle Mew, Nadir Belhaj

Overview of this book

Google's Material Design language has taken the web development and design worlds by storm. Now available on many more platforms than Android, Material Design uses color, light, and movements to not only generate beautiful interfaces, but to provide intuitive navigation for the user. Learning Material Design will teach you the fundamental theories of Material Design using code samples to put these theories into practice. Focusing primarily on Android Studio, you’ll create mobile interfaces using the most widely used and powerful material components, such as sliding drawers and floating action buttons. Each section will introduce the relevant Java classes and APIs required to implement these components. With the rules regarding structure, layout, iconography, and typography covered, we then move into animation and transition, possibly Material Design's most powerful concept, allowing complex hierarchies to be displayed simply and stylishly. With all the basic technologies and concepts mastered, the book concludes by showing you how these skills can be applied to other platforms, in particular web apps, using the powerful Polymer library.
Table of Contents (17 chapters)

Summary


Animation is probably material's most distinguishing feature, and it allows us to create beautiful and dynamic applications that engage and delight the user. As Material Design has grown, animating apps has become considerably easier, and many of the guidelines are now baked into the SDK. It is the simplicity and naturalness of these animations that make Material Design a language that will be around for a very long time.

In this chapter, we saw how to use motion to respond to user interaction, and how to take the user from one activity to another in a seamless and intuitive fashion. Using philosophies taken from traditional animation gives material applications a physical and natural feel.

Having covered layouts, data management, common material components, and motion, we can now take a look at implementing material on a wider variety of devices, which is a journey we will begin in the next chapter.