Book Image

Learning Material Design

By : Kyle Mew, Nadir Belhaj
Book Image

Learning Material Design

By: Kyle Mew, Nadir Belhaj

Overview of this book

Google's Material Design language has taken the web development and design worlds by storm. Now available on many more platforms than Android, Material Design uses color, light, and movements to not only generate beautiful interfaces, but to provide intuitive navigation for the user. Learning Material Design will teach you the fundamental theories of Material Design using code samples to put these theories into practice. Focusing primarily on Android Studio, you’ll create mobile interfaces using the most widely used and powerful material components, such as sliding drawers and floating action buttons. Each section will introduce the relevant Java classes and APIs required to implement these components. With the rules regarding structure, layout, iconography, and typography covered, we then move into animation and transition, possibly Material Design's most powerful concept, allowing complex hierarchies to be displayed simply and stylishly. With all the basic technologies and concepts mastered, the book concludes by showing you how these skills can be applied to other platforms, in particular web apps, using the powerful Polymer library.
Table of Contents (17 chapters)

Wearable material

Whereas TV apps are almost exclusively for finding and consuming video content, Wearable apps can, and do, perform a huge number of functions, and for this reason are more like handheld apps. Although heavily dependent on the card, almost any widget can be used in an Android Wear application, and just as with handheld applications, there are a series of specific rules governing the sizes, margins, and positioning of screen components.

Unlike most devices that operate independently, Wearable Android devices need to be coupled with a handset that does most of the processing, and before we can explore material layouts, we need to see how this pairing is achieved at a technical level.

Connecting to a Wearable device

It is not necessary to have access to a physical Wearable device to develop and design apps for Wear, as this can be done with an emulator created with the AVD manager. If you have not already done so, ensure that you have downloaded the appropriate system image for...