Book Image

Practical UX Design

By : Scott Faranello
Book Image

Practical UX Design

By: Scott Faranello

Overview of this book

Written in an easy-to-read style, this book provides real-world examples, a historical perspective, and a holistic approach to design that will ground you in the fundamental essentials of interactive design, allow you to make more informed design decisions, and increase your understanding of UX in order to reach the highest levels of UX maturity. As you will see, UX is more than just delighting customers and users. It is also about thinking like a UX practitioner, making time for creativity, recognizing good design when you see it, understanding Information Architecture as more than just organizing and labeling websites, using design patterns to influence user behavior and decision making, approaching UX from a business perspective, transforming your client’s and company’s fundamental understanding of UX and its true value, and so much more. This book is an invaluable resource of knowledge, perspective, and inspiration for those seeking to become better UX designers, increase their confidence, become more mature design leaders, and deliver solutions that provide measurable value to stakeholders, customers, and users regardless of project type, size, and delivery method.
Table of Contents (15 chapters)
Practical UX Design
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 3. Good UX Design

 

"With the passage of time, the psychology of people stays the same, but the tools and objects in the world change."

 
 --Donald A. Norman, The Design of Everyday Things.

Design is what we deliver at the end of the day after all of the research, brainstorming, team meetings, requirements, solutions, wireframing, prototyping, usability testing, and iterating has been done. However, how do we know whether what we've delivered is good? From an aesthetic perspective, it's difficult to say what good design is, because good design is not easily identifiable. In fact, it is quite hard to identify because it is often very subjective. For example, one person may love an iPhone while another swears that an Android phone is better. This used to happen with Macs and PCs too, but Apple makes a better machine and the competition simply can't compete. Then again, you might disagree.

In this chapter we will:

  • Explore the concept of "good" design

  • Present and explore ten principles of...