Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Migrating assets


In some cases, you might have an asset within an Unreal project that you want to use within another project. And because Unreal content is converted into .uasset files, it is not that easy to just copy assets from the Content folder of a project into another Content folder of another project.

For this game, we are about to create the basic animations of the default Unreal Engine mannequin character, to be used by my character. Therefore, by opening any of the Unreal projects and by selecting the required animation files, you can just right-click on them and choose Migrate and then choose the new project you want to copy assets to.

That way, all the assets with the required dependencies will be copied to the new project. However, achieving it by just doing a window-level copying will not guarantee you move all the required files. In my case, when I was copy animations the editor found that I needed to copy the character mesh, skeleton, and the materials as well. Those have been selected automatically for me and set alongside the targeted animation files.

Finally, a typical OS window will pop up to ask you to choose the destination folder/project you want to migrate the assets and all its dependencies to.