Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 10. Save the Game Progress

Now that we have an almost complete player experience, you can hit Play and enjoy running from enemies, hitting them and collecting some coins, and most importantly, the player will have instant feedback through the UI.

However, the experience will be lacking some industry standards. Think about a power cut while playing, or even consider that your player may be feeling bored and wants to close the game for now. What should happen?

Exactly… The game progress should be saved. This is what we are going to do next.

Saving a game could be tricky, and could involve too many techniques in order to properly save the player data for all the supported platforms in a well-locked file format. Fortunately, Unreal Engine gives us an interface for its complex save system, and all that we have to do is to initialize that save system and save or load the data. All the underlying mysterious logic has been put under the hood, starting from creating the file format, to writing...