Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Saving and loading game data in C++


As we already have included the needed header files within the main game header file, we will be able to access the SaveGame methods from anywhere.

So, within the AGladiator::OnChangeHealthByAmount(float usedAmount) method of the player controller, I'll be adding a logic to save the health value any time it gets changed.

void AGladiator::OnChangeHealthByAmount(floatusedAmount)
{
  TotalHealth -= usedAmount;
  FOutputDeviceNullar;
  this->CallFunctionByNameWithArguments(TEXT("ApplyGetDamageEffect"), ar, NULL, true);

  //A message to be printed to screen
  FString message;
  //Creating an instance of the bellz save class
  UBellzSaveGame* BellzSaveGameInstance = Cast<UBellzSaveGame>(UGameplayStatics::CreateSaveGameObject(UBellzSaveGame::StaticClass()));
  //Change the health value of the save class to match the current health value of the gladiator
  BellzSaveGameInstance->PlayerHealth = TotalHealth;
  //Store the health value to the save file...