Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Now you have gone through the process of saving and loading a player's data within an Unreal Engine game, using a type of logic, either C++ or blueprints.

All Unreal Engine based games follow the same concept of saving data, with the saved data stored in binary files. You have learned where to find and access those files.

Saving game data could be done in C++ or blueprints; both methods work fine, and it is up to you to decide which one to follow. You have learned about both methods, taking into account the pros and cons of each.

Now go ahead and keep saving different things in your game example. Try to save the entire map status and load it again. It will help you a lot, and once you are done let's move forward to the next chapter, where we will be discussing more complicated data loading, and will be looking at the data tables and spreadsheets.