Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 11. Controlling Gameplay via Data Tables

Not all games are small, sometimes games are gigantic, and full of information, details, and most importantly, numbers. Let us imagine an RPG game, where you have to run, kill enemies, and collect stuff. Enemies could have different attributes, such as damage, powers, effect, health, and lots more. While the collected items might vary even more, where a collectable X could increase your health by 2%, another collectable Y could increase your health by 50%.

And that's the whole point behind data tables. It is a place where you can store data in a very organized way that is very friendly with the designer, and could be changed at any time, without the need to change the code. At the same time, the code can read it easily, regardless of any changes.

Data tables started for just a few specific types of games, such as Tower Defense or RPG, but very quickly it became an industry standard, and is used with all types of games, at least to store the...