Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Data table sheets


A data table sheet is something usually made by the game designers, and they pass it to the engineers inside the engine, so they can use it. It is basically just a table made in a third-party application.

You can use something like Excel to build the tables as Excel sheets, or you can just use something free and reachable like a Google spreadsheet, but in general it needs to be just a table.

Creating a table filled with information seems simple enough, but as it is going to be sent to Unreal, it requires a couple of specifications, in order for it to be processed:

  • The first cell of the table, in all circumstances, needs to be called Name

  • The table needs to be exported to a .csv (comma separated values), as it is currently the only acceptable data tables format

  • The cell names have no spaces, because those names will be variable names in the future

When you are creating a table for your game, you have to make sure of those three things I mentioned.

By looking at Bellz, I decided...