Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Creating the data table asset


Creating a data table asset is actually very simple, you've already done the work by creating the Excel sheet itself and converting it into *.csv, but in fact this is not enough for it to work.

You see from the previous point, that after dropping the file into Unreal, it will ask you to "pick a structure" which means you can't proceed with the file without having a data structure, which we will be covering next.

But what I want to cover now, is how to create a data table within Unreal. Let's say you don't want to create your work within Excel or a Google spreadsheet, and then convert it, and finally import it. You want to write your table directly within Unreal! And this is totally doable!

Dragging and dropping a *.csv file generating a data table asset, which you can create directly from within the content browser and the Miscellaneous section, will give you the same result. Despite that, you'll be asked for the data structure, but still you can create it directly...