Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 12. Ear Candy

While all games have audio and sound effects mixed with a nice background music, a lot of players either mute the game or do not even put their headphones on at all! But you can change all of this, if your game idea and its design and concept somehow depends on the sound effects, the narrations, and so one.

What I want to say here is that the audio element is an essential part of any game, and you can not only make it sort of candy that beautifies your game, but you can enforce it to be a core element within the game, so that if the player ignored it, the experience would not exist.

Audio types within the game can vary between music or sound effects. Sound effects themselves can vary between UI effects, gameplay effects, or voiceovers, but whatever the goal that an audio file is being used for within the game, the process of importing the file and using it within the game is the same, regardless of the audio file format.

And that's our topic here: audio files, how to get...