Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Now you have done a great job, and I'm sure you found a few things to tweak in your game, as I did with mine. As you know, there is no perfect content, and there is always something to change, update, or fix.

While debugging is usually done within the IDE, which is Visual Studio in our case, the code debugging is not everything when it comes to Unreal Engine, and you've learned about the different tools that are provided by Unreal in order to cover that aspect.

Now you understand the blueprint debugger, and while our game is a C++ game, we still have few blueprints to debug and check whether there are some errors in them. Collision Analyzer is a good place to spend some time, but only if you are facing some physics engine problems.

Some games have consoles, but any Unreal game by default has a very powerful console, and you learned where to get it and why, and what you can do with it.

If the game frame rate has a problem, then there is nothing better than using the console to generate...