Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The Collision Analyzer


The only case where you might need to use this editor is when you have collision, overlapping or hitting events problems. As you can see from the tool name, it is all about and for physics collisions.

One of the most interesting things about this tool is it is very easy to use, and it is a tool that could be used at any time of the project development. Which means you can use it in the Edit mode while building your game, or while the game is running via the Play In Editor (PIE). Any time you hit the Record button, the tool will serve you directly:

Once you hit Record, and let's say it's at runtime, the tool will start recording all the collisions that happen in the game, regardless of how weak or powerful they are, and regardless of whether they are at the camera view or not. Any single collision taking place will be recorded. Once you feel you're done, you can just hit the Stop button.

The result you have is very important, as you can understand what collisions have...