Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Preparing the project for building


Remember in Chapter 1, Preparing for a Big Project, when we went to Project Settings to do some tweaks? That was something we did at the beginning of the project and it will save us some time now.

There at the Project Settings section are tons and tons of settings, some of which are needed during the development time, and while building and editing the game, and during the final build.

Feel free to tweak the game as you wish, the physics, the inputs, the navigation, the AI, and so on, These types of settings vary between the different types of game. But in general there are certain settings that need to be changed for builds, and they are almost always the same.