Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Packaging the game


Now when it comes to packaging the game process, I have to say it is the easiest and straightforward thing to do in this chapter. And while it is just a click of a button, sometimes it becomes a nightmare for people when packaging fails and errors start to show up. You can apply the packaging of the project to a certain platform, from the File menu, and then choose Package Project and then select your targeted platform, and that will start packaging right away:

While the game is packaging, it is actually doing three different processes one after another, which are:

  1. Build the project.

  2. Cook the content.

  3. Package the game.

During all that time all that you can do is just wait until it is done. As you can see, once the packaging starts, you'll see the progress bar at the top-right corner of the screen:

Personally, I like to hit the Show Output Log button, and watch it while packaging the project. It is not just informational; you can learn about the process of packaging your game...