Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Project Launcher and DLCs


The first and the most important thing you have to keep in mind is that the project launcher is still in development and the process of creating DLCs is not final yet, and might get changed in the future with upcoming engine releases. While writing this book I've been using Unreal 4.10 and testing everything I do and write within the Unreal 4.11 preview version, and yet still the DLC process remains experimental. So be advised that you might find it a little different in the future as the engine evolves:

While we have packaged the game previously through the File menu using Packaging Project, there is another, more detailed, more professional way to do the same job. Using the Project Launcher, which comes in the form of a separate app with Unreal (Unreal Frontend), you have the choice to run it directly from the editor. You can access the Project Launcher from the Windows menu, and then choose Project Launcher, and that will launch it right away.

However, I have...