Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Packaging a release


After the new Custom Launch Profile wizard window opens, you have changes for its settings that are necessary to make our Release build of the project. This includes:

  • General: This has the following fields:

    • Give a name to the profile, and this name will be displayed in the Project Launcher main window

    • Give a description to the profile in order to make its goals clear for you in the future, or for anyone else who is going to use it

  • Project: This has the following sections:

    • Select a project, the one that needs to be built. Or you can leave this at Any Project, in order to build the current active project:

  • Build: This has the following sections:

    • Indeed, you have to check the box of the build, so you make a build and activate this section of options.

    • From the Build Configuration dropdown, you have to choose a build type, which is Shipping in this case.

    • Finally, you can check the Build UAT (Unreal Automation Tool) option from Advanced Settings in this section. The UAT could be considered...