After the new Custom Launch Profile wizard window opens, you have changes for its settings that are necessary to make our Release build of the project. This includes:
General: This has the following fields:
Give a name to the profile, and this name will be displayed in the Project Launcher main window
Give a description to the profile in order to make its goals clear for you in the future, or for anyone else who is going to use it
Project: This has the following sections:
Select a project, the one that needs to be built. Or you can leave this at Any Project, in order to build the current active project:
Build: This has the following sections:
Indeed, you have to check the box of the build, so you make a build and activate this section of options.
From the Build Configuration dropdown, you have to choose a build type, which is Shipping in this case.
Finally, you can check the Build UAT (Unreal Automation Tool) option from Advanced Settings in this section. The UAT could be considered...