Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The code project


We have already created the project and launched Visual Studio. Once you open your project's Visual Studio you'll find it is not empty. There are some classes and files that have been generated for you automatically to start you off and give you a minimal base for a game that you can use and run.

The Visual Studio solution will contain two major projects:

  • UE4: This is listed under the Engine folder of the solution, and it is a project that contains the important header files, tools, plugins, and so on, of the Unreal Engine, so you don't have to worry about it most of the time.

  • Bellz: This is the game project and listed under the Games folder of the solution, which holds the name of your game. Also you'll find this project has some base code files, Builder scripts, and the GameMode class. Those are there to make sure you've something that can run.

Feel free to keep browsing files, read the auto-generated comments, and learn more about them. Eventually, at certain points, we...