Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The AI assets


As we discussed earlier in this chapter, the process of creating AI within Unreal Engine requires a recipe of several assets. Each of these assets is there for a different reason, and it does its own unique job. These assets are:

  • Behavior Tree

  • BTTask

  • BTService

  • Blackboard

Let's look at these assets individually.

Behavior Tree

The Behavior Tree asset could be considered as a different type of blueprint, but it does not hold too much logic or coding; it holds several connections between different tasks, better described as behaviors.

A behavior tree could be very complex or simple; it depends on your AI system and the goals you have for it.

The best part about behavior trees is that they have their own editor with a unique visual aspect and not many types of nodes to use. Although the node types are few, they are enough to bring your AI to life.

Creating a behavior tree could be done by right-clicking inside the content browser and then finding it underneath the Artificial Intelligence...