Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


Now, you have created the most complex and funny part of this game and game development in general.

You have got an idea about how huge AI systems are built and how inheritance usually goes for the different AI classes. Even if your AI is going to be simple enough, it is good to understand how huge projects handle it.

The AI system within Unreal Engine has several different assets, all of them have to be used in order to create a complete AI system; you can ignore some, but using them will empower your work. Blackboards are essential to save data for the AI, while services and tasks work as procedures for the AI, but each does that in a different manner. All of the previous asset types have to be handled within the amazing BT editor, within a BT asset, and you have learned how to do that. Not only what the BT is and how to use it and its editor, but also you've learned how to use the most interesting parts of it, such as decorators and composites; you now have mastered them.

The animation...