Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The coin class


The coin class is a child class, derived from the base class, and it will only hold the behaviors and instructions required for coins. Go ahead and create a new class based on PickupBase class, and name it CoinPickup. Once Visual Studio opens, let's write some code for it.

CoinPickup.h

As the coin has nothing special to do except hold its own value, the amount of increase that it will give to the player when it is collected, I managed to just add the override for the virtual function OnGetCollected from the base, and a float named CoinValue. We can set its value either in the constructor or in the editor:

#pragma once

#include "PickupBase.h"
#include "CoinPickup.generated.h"

/**
 * 
 */
UCLASS()
class BELLZ_APIACoinPickup : publicAPickupBase
{
  GENERATED_BODY()
  
public:
  // Sets default values for this actor's properties
  ACoinPickup();

  // The Override for the Virtual of the base class
  void OnGetCollected_Implementation() override;

  //Access the Coin value
  float...