Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

The lightmass


Yes, you didn't read it wrong! Lightmass is the name Unreal engine usually gives to the term lightmaps. When it comes to baking the light data into maps (the lightmaps/lightmass), Unreal Engine has within its rendering toolset: the ability to bake the light data into this type of maps. These maps will be used later at runtime to light the level. The lightmass builds the lightmaps for the stationary light sources and the static light sources only.

And it is obviously clear why it does not supporting the dynamic (moveable) lights, as this type of lights can't be precomputed by any means.